Saturday, July 23, 2005

Z800 Review

I just received my Z800 from EMagin this morning via UPS. First thing I noticed is how small the package was, but then they say the best things come in small packages. Opening the box I see everything is neatly packed. The manual, registration and driver disk were inside, and the unit itself was packed inside the supplied carry case as were all the required cables.










First impressions of the unit were how light, yet well constructed it was. The head unit is hardwired into the control box, but the cable is very long (about 10ft) and quite thin. The control box has a USB port (for power and head tracking information), a DC power port (not quite sure what this is for, as it can be powered by USB, but a nice option just in case), an audio input port, a microphone port (not sure what this is for, as the unit has no microphone), a VGA input port (of course!), and a VGA pass-through port.

Setup and driver loading was simple, and the manual supplied though brief is very well written and gets straight to the point. Once the utility and drivers were loaded I connected my secondary display port to the unit, the USB cable into the PC, the pass-though cable to my monitor, and the audio input to the headphone output from my speakers. After configuring the nVidia driver to output on the secondary port, I turned the unit on and it came to life straight away.







First thing I noticed was that the image was a little dim, but a brightness button on the front of the unit that is used to switch between several different levels of brightness soon fixed that right up. Once this was done, the next thing I noticed was that the image was a little distorted. Looking at the optics, the quality seemed a little poorer when compared to the Sony PLM-S700. What I mean by this is that the clarity in the center of the optics is very good, but even just a little from the center there is some distortion of the image. Adjusting the inter-pupilary distance (which is done by just moving each eye’s display individually) helped a lot with this, as did moving the displays physically closer to my eye. Once I had tweaked the brightness and position of the displays the clarity was very good with no individual pixel elements distinguishable as is the case with some LCD head mounted displays. The color reproduction, brightness and contrast are excellent and far surpass any of the LCD units I have seen including the Sony.

The field of view was very good, and seemed a little larger than the Sony unit, and certainly larger than the Cy-Visor. If you have not had any exposure to VR headsets then this is where you really need to have realistic expectations. It’s not going to be like ‘The Lawnmower Man’, and if you are unsure what using one of these displays will be like then I suggest you try one first. It’s really like looking at a large screen in a dark room. I I tend to find the immersion is much better when you use the unit in the dark as you can still see your normal surroundings out of your peripheral vision when the room is not darkened.

After running the utility software the head tracking mouse emulation kicked in. This allows the head tracking to control the mouse, primarily for use in FPS type games where the mouse is used to ‘head look’. The driver software is very well presented and easy to use, and the X and Y sensitivity of the head tracker is individually controllable. The head tracker itself was VERY impressive. It felt very accurate with no discernable drift at all. In fact, I would even go as far as to say it is far superior to the InterTrax2 tracker which I bought a few years ago at the cost of $800 which had considerable drift. The tracking worked great in all the games I tried, which included Battlefield 2, World of Warcraft, Live for Speed and UT2004. Unfortunately a major letdown is that there is no joystick emulation for the head tracking, which means I could not use it with Microsoft Flight Simulator which was really looking forward to. Also, because of the lack of joystick emulation I could not tell if the head-tracker supported roll. Only pitch and yaw can be emulated with a mouse because a mouse only has 2 axis. That being said, software is easily upgradeable and I will take this up further with Emagin. Hopefully they can put it in a later release. Also, it would be nice to have an option in the drivers so that it also emulates the right mouse button being held down while tracking, as some games such as World of Warcraft and Guild Wars use this kind of configuration.

Next on my list was to test the stereoscopic ability. I downgraded my nVidia drivers to 71.79 and first tried FS2004. For some reason the glasses seem to take a few seconds to ‘warm up’ to stereoscopic mode. Even on the nVidia test application I couldn’t see the effect for a few seconds but once it kicked in is was simply breathtaking. The only games I have that truly supported the stereoscopic 3d are FS2004 and Live for Speed. Both of which looked simply unbelievable. The image had a fantastic sense of depth with no perceivable flicker or ill effects on the eyes. I had to configure the stereo settings to an almost minimum amount of separation to get the best effect, but it looked SO GOOD! The best game I have tried so far for these glasses is Live for Speed. With the glasses hooked up, head tracking, steering wheel and stereo 3d the game was SO immersive. Being able to look around the car in stereoscopic 3d while driving just blew me away, and took this game to a whole new level. It is the closest feeling I have had to driving without actually being in a car. Playing on this headset, and playing on a monitor is like night and day.

The headphones that come built into the unit are the small ear-bud type. It may just be me, but I couldn’t get these things to stay in my ear to save my life, but then I can’t get regular ear-bud headphones to stay either, so maybe I’m just a freak! The annoying thing was that even though the ear-buds do have a clip to store them in the frame they jumped back out again very easily. I notice though that you can unplug them from the unit, though I still need to figure out how to take them off completely, but I am sure it is possible. I will probably just use my wireless headphones with the Z800, which to be honest have a far superior sound quality anyway.







Overall I must say I am very impressed with the unit. The build quality and display quality is great, and the head tracking surpassed my expectations. If I had any negatives I would have to say that they could do with improving the quality of the optics, if that would be possible without raising the cost. Also joystick emulation support in the driver I would say is key, as many people will want to use this product with Microsoft Flight Simulator. It would also be nice to see an option to emulate the right-mouse button being held down when head-look information is converted to mouse messages.

If you haven’t been exposed to any consumer head mounted displays such as the i-Glasses or the Sony PLM-S700 before, then I would suggest you try the unit out first. At $900 it is not cheap, but then just a few years ago gamers were paying that for an 18" LCD monitor. These glasses undoubtedly represent the state of the art as far as current consumer VR hardware goes, and if you are serious about your simulation and/or gaming then you need these glasses! This could well turn out to be my favorite toy of the year.

23 Comments:

At 9:31 PM, Blogger Raeldor said...

The only dissapointment is that the headtracker needs to support Joystick emulation to be able to bind the look-around mode in the virtual cockpit to joystick axes. Outside of that it looks great, especially the Stereo3D. I wouldn't recommend any other visor... the Z800 is the best out there at the moment. I would say just wait for the driver to support joystick emulation which hopefully they will implement soon.

 
At 10:34 PM, Blogger Raeldor said...

Yes, I think that should work as an interim solution. The head tracker built into the unit will be better in the long run, esp since you can pretty much turn 360 degrees. We just need to wait for a driver update.

 
At 10:24 AM, Blogger Raeldor said...

I took that picture off my LCD monitor. Don't know why I didn't just screencap it... think I was having a brain meltdown.

 
At 11:35 AM, Blogger Raeldor said...

Who said that?! :P

 
At 9:04 AM, Blogger Raeldor said...

The resolution isn't really the issue. Because you have seperate left and right images it almost gives a hardware anti-aliasing. You can't really see 'jaggies' like you can in 800 x 600 on a regular monitor.

You do get real depth perception, yes and it does look impressive. The thing you need to be aware of if you haven't seen one before is the image size. It's not complete immersion as it does have black borders around the outside. People who have never used a VR headset before find this a bit disappointing because their only concepts of VR come from watching movies.

Ask Emagin about their return policy if you are not satisfied.

 
At 8:35 AM, Blogger Raeldor said...

That all depends how close you sit to your monitor. I have a Dell 2405FPW and I sit pretty close to it when I am gaming, probably about 2ft away. The image on the Z800 is slightly bigger but not as wide as my monitor when I left up the headset to look at the monitor to compare. It's really the headtracking and stereo vision that make it more immersive. The display itself is probably about the same as sitting about 2ft away from a 24" non-wide monitor.

 
At 5:05 PM, Blogger Raeldor said...

Good question!

I think I would have to honestly say 'yes'. Mostly because I am having great fun playing MS Flight Simulator again, and am planning to order a new yoke so I can get some good flight time in before I start taking lessons again.

Playing with an HMD is much better than playing on screen because it teaches you to keep looking around you for air traffic which is a good habit. Playing on a simulator with just a screen will get you into the bad habit of not doing this.

Apart from that I am enjoying seeing my game engine in true 3D. Gives me good incentive to do more work on it!

 
At 3:53 PM, Blogger Raeldor said...

Viktor. I don't know any trial programs, but they do have a money back guarantee. You'll have to check with them regarding what is refunded and if there is a charge for returning. Other than that you could give them a call and see if it is possible to swing by one of their offices depending on where you are.

 
At 2:43 AM, Blogger sharpfish said...

Thanks for the review and great pictures. I have begun to read some negative stuff about the z800 but it certainly seems the best option to date. The game tests further up your blog were cool too.

Question is.. can I wait for "improved" versions which are bound to come out in a year..? ;)

paul
http://www.realityfakers.com

 
At 4:10 PM, Anonymous Anonymous said...

If one were to play something like Quake, would the z800's headtracking make it possible to look up and down as well as left to right?

 
At 10:01 AM, Blogger Unknown said...

Hi Rael

Thank you for your very informative review.

My eyes have had enough of the short focal distance across the desk to my LCD so I’m seeking a display solution that will permit me a longer focal distance. A projector is the obvious option but, considering the number of hours I spend using a computer, I fear that I’m going to have to buy those expensive replacement bulbs rather more often that I would like. So, in the hope that by "105" at 12’ " eMagin are implying that the focal distance of the Z800 is 12’ (answer from them pending), I'm trying to investigate the possibility of using it as a full-time replacement for my monitor for desktop work.

I quite understand if you have !(the time && the inclination) to reply, but:
Have you experimented much with the Z800 for desktop use? Do you consider it viable to use it in this way in the long-term? You were apparently mildly dissatisfied with the optics. Are screen contents (particularly text) noticeably/uncomfortably distorted with the eyepieces properly adjusted?

Since the focal distance is determined (as some constant) by the optics and the inter-eyepiece distance is (I gather) adjustable only discretely, I’m quite concerned that it will not be possible to achieve precisely the same required convergence of the eyes that would be associated with that focal distance in normal eye use (real life), leading to who knows what in terms of eye strain and, in the long-term, damage. Do you find you are able to use the Z800 for long periods without any eye discomfort?

Finally: From looking at the specs of the only eMagin OEM product on which the Z800 could be based, I gather that the expected usage lifetime of the 11,000 hours. With my level of usage, that should last me 2 to 3 years, which is probably alright. Is yours still going strong?

I would obviously like to try out the Z800 before forking out for it since my intended usage is non-standard but I really don’t think that’s going to be possible considering my geographic location so your experience is valued.

Regards
Me

 
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At 3:35 AM, Blogger Mrk said...

Thanks for the review. I am planning on using the Z800 with FS2004 99% of the time.
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