I have had a little while longer to try some games and this so far is my experience. Note that the problems with stereo 3d not working are the fault of the nVidia driver/game compatibility, not a problem with the headset.
Battlefield 2
Finally got this to work in stereo by setting the antialising to 2x. This seems to correct the missing polygon and textures problems. I must say it looks fantastic. Head tracking works great too.
Half Life 2
Stereo 3d looks great in this game and the headtracking works perfectly. Now if I can only find the time to play it over again.
Flight Simulator 2004
Stereo 3d looks amazing in this game, but unfortunately the drivers do not support joystick emulation, so you cannot use the head tracking to look around the cabin in virtual cockpit mode.
UT2004
Cannot get stereo 3d support to work correctly. It switches in, but it doesn't look like proper stereo 3d seperation is occurring. Head tracking works fine though. I will try and keep this post updated as I get time to try more games.
World of Warcraft
Got the stereo 3d effect to work by switching off all shader effects inside the game. The result is absolutely insane. Walking though the gates of Stormwind and looking up at the huge statues in stereo3d with headtracking is just mindblowing.
Live for Speed
This game is simply breathtaking in stereo 3d. I think one of the reasons it looks great is because you are sitting down in a car, so it feels more real as you are sitting down in real life. Head tracking works great, as does the stereo 3d. Add a steering wheel and you really feel part of the action.
4 Comments:
You mention the i-glasses in your review - how does it compare? I own the i-glasses SVGA 3D and found them pretty lacklustre.
I haven't tried the i-Glasses 3D personally, but judging by the specs the image size should be larger (i-Glasses is 27 degrees, Z800 is 40 degres).
I have tried the Sony PLM, the Cy-Visor and the Olympus Eye-Trek and can say that this unit is definitely superior in image quality, color and sharpness to all three. I think the Sony optics were more forgiving with eye placement, but one your have the Z800 in the right position it's fine.
The Z800 software means that turning your head moves the mouse, so when you are in a game it controls the mouse look. You still get full control of the mouse too though, so they both work together.
Not sure what you mean by 'head doesn't turn when sliding the mouse'. The mouse still operates mouse-look mode, so effectively it's turning your head (and direction, as both are combined) in the game. There are games (Operation Flashpoint) that allowed you to have mouse-look not change the players direction but just the view, and have the direction controlled by keys, but that's because that game was more of a simulation. I don't think you will get that configuration from BF2.
The seperate looking and aiming must be supported in the application. I know of none except Operation Flashpoint that support this, and I don't think you would be able to configure operation flashpoint to use the headtracker seperate from the mouse either. Maybe if HMD's gain more popularity then FPS makers will put this feature in... who knows.
Regarding the multiple monitor feature, I could not get this to work. I sent an email to Emagin, but they have not replied yet regarding this issue.
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